Haikyu

Season 1
Hinata Shou is defeated by Kitagawa Daichi in his first volleball match. He swear vengance upon their setter, Kageyama Tobio, otherwise known as The King of the Court. However, during his first year at Karasuno High School he finds hilself unable to fufill his oath due to him being in the same team as Kageyama. Together they discover that the things that they have in common are none except their passion for volleyball and their will to win. When Hinata and Kageyama find out a new perfect this new attack.

Season 2
With the spring tournament in mid, Karasuno goes to practice in Tokyo. There they battle Nekoma and Fukurōdani in hopes of improving. From there they go to the spring tournaments that will take them to the nationals. In the touranment they go up against old enemies and encounter a character that has more similarity to Karasuno's former little giant.

Characters
Hinata = Hinata Shōyō (日向 翔陽)

Skills
Hinata has no technique when it comes to volleyball. His Quicks at the beginning are due to Kageyama's precision as a setter. Despite being short his persistence to reach the top compensates for his lack of technique and height. His stamina is due to him running up a hill everyday. His stamina allows him to run from one side of the court to e other and performing quick changes of direction which fools his opponents.

Personality
Hinata is a very funny guy, who along with Nishinoya and Tanaka adore and worship Kiyoko. He sees Nishinoya as his senpai, a professor of teacher. Despite his innocent and clueless behavior his determination to reach the top is strong and helps his team reach their objectives. Hinata also seeks inspiration from Karasuno's Little Giant.

Position
His position in the court is as a blocker and a decoy. Due to his ability of doing a freak spike he makes a large threat to his opponent s and draws their attention. This allows the wing spikers in his team to freely spike the ball.
 * -|Kageyama = Kageyama Tobio(影山 飛雄)

Skills
His ability to pinpoint the ball makes him a key figure in Karasuno's main offence since he can pinpoint the ball from any angle. Apart from this accuracy he can also set it in a way that changes the place of impact for the spiker, making more like a circle instead of a parabola. His set alone is powerful and named him "The King of the Court. In addition his set his serve is powerful, however his control of it is weak and if impacted correctly, can be returned.

Personality
He gets quickly annoyed and is seen picking Hinata along with Tsuki. Kageyama never got along with is team in Akiyama Elementary. When he joins the Karasuno Volleyball team it's seen that he is someone that prefers to work alone. Which is very complicated due to the setter needing to communicate with others to set the ball. However his relations are better now and he is no longer an individualist.

Position
Kageyama as a setter is a prodigy. He learned from Oikawa Tōru. His sets used to set the attack for the spiker, however his dynamics changed and he allowed the spiker more liberty of decison. |-|Tanaka=Ryūnosuke Tanaka (田中 龍之介)

Skills
He is a player that never gives up on the ball. According to Keishin Ukai, Tanaka is the second strongest spiker in Karasuno. When cornered and under pressure, his ability to play doesn't deteriorate. He shows incredible mental fortitude during games. Although he doesn't demonstrate great game sense, it's been noted by Daichithat he does have pretty good game sense.==Personality==Loud, hot-headed, and easily angered, he is no stranger to picking fights.somewhat of a slacker. He gets very excited and is easily won over when an underclassman calls him "senpai". He is also an important moral support for Hinata during some games==Position==As a Wing Spiker he is fairly normal and does not show any particular skill.
 * -| Daichi=Suwamure Daichi（澤村 大地)

Skills
Daichi's weapon would be his solid receive. The capability to return Oikawa Tōru's serve requires a strong arm. He is also seen organizing strategies, proving him to be able to asses the situation quickly.

Personality
He shown as a very caring and nice person. A good captain and he gets along with everyone. He's always putting the team first and gets along with everyone.

Position
Being the captain of the team allows him to command the team. He's ability to asses the situation is useful and allows them to shift during the match. As a wing spiker he doesn't really have a set of skills however as previously mentioned his quick and effective receive
 * -|Azumane=Asahi Azumane (東峰 旭)

Skills
He is known for a strong spike that can blast past most defenders. His best spike is when he's given a high toss that is slightly away from the net. Asahi learned how to do a back row attack.

Personality
He is rather quiet and gentle, and has difficulties realizing that he is Karasuno's ace. After coming back to Karasuno, he realizes that his will to play volleyball is much stronger than he thought, he is known for taking everything that is said about him to heart. He clearly states that he has no intention of letting anyone take his ace position away from him

Position
Asahi developed a powerful wipe that ricocheted off the Iron Wall of Date and scored the match's final point. He uses this wipe again against Tsukihabara Academy during Karasuno's first match at Nationals
 * -|Nishinoya=Yū Nishinoya (西谷 夕)

Skills
Nishinoya's skills in defense are said to be unparalleled. He can receive volleys that most teams would usually deem impossible, and keep the ball in play and connected.

Personality
Nishinoya is a very energetic and temperamental person. His boisterous nature and crazy shenanigans can attract unwanted attention quite easilyNoya can be extremely impatient, excitable and impulsiveIn-game, however, his attitude changes drastically: he becomes incredibly focused and serious

Position
His agility and speed make him worthy of the name of "guardian deity". One of his techniques, "Rolling Thunder", is based on him performing a somersault. Nishinoya is good at acting on the spur of the moment, adapting to the flow of the game as it is required. He is capable of jumping from behind the attack line and performing a libero toss.
 * -|Tsukishima=Kei Tsukishima (月島 蛍)

Skills
Tsukishima is shown to be immensely proficient at blocking primarily because of his height. His ability also allows him to perform split-second feints to surprise and off-balance his opponents.

Personality
Tsukishima is very blunt and will sometimes rile his teammates up due to his antagonistic nature. He originally didn't put much effort to volleyball due to the feeling that it would lead nowhere. ==Position== His ability to block us mostly due to his height. His blocking is exceptional, he is capable to perform and perfect his "kill block". In addition to this he matches his opponents in height and power and learned how to time his blocks to surpass and block his opponents, backing them to a corner with a "conclusive" block.Kei being a player that doesn't play by instinct trusts only the information before him, leading and coordinating the other blockers with his observations.
 * -| Sugawara = Kōshi Sugawara（菅原考支)

Skills
Sugawara rarely plays in official matches. Deuce to that he is quite unknown. When called into games the other teams don't typically know what to expect from Sugawara, thus working to Karasuno's advantage.Since the summer training camp arc, Sugawara has been mostly responsible for the team's synchronized attacks. He also practiced spiking during that time and now uses that to confuse opponents in matches.

Personality
Sugawara is a very nice and hardworking player. He is a good friend and gets along with everyone. He rarely shows any anger and has a strong determination to continue playing even though he is no longer the official setter.

Position
Sugawara is someone that analysis everything and then try's to put it into use within the game. As vice captain he is a pillar in the teams morale